Description
This measure asks young adults to report about their gaming activity and social media use during the past year. Gaming activity includes any gaming-related activity that has been played either from a computer/laptop or from a gaming console or any other kind of device (e.g., mobile phone, tablet, etc.) both online and/or offline. Social media use refers to Facebook, Instagram, Twitter, TikTok, YouTube or other platforms for socializing on the internet.
Reference(s)
- Added additional items to the following measure: Pontes, H. M., & Griffiths, M. D. (2015). Measuring DSM-5 Internet Gaming Disorder: Development and validation of a short psychometric scale. Computers in Human Behavior, 45, 137-143. doi:10.1016/j.chb.2014.12.006
Publication(s)
Wave(s) Used
Youth: 12