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Internet Gaming and Social Media Use

Home/Internet Gaming and Social Media Use
Internet Gaming and Social Media UseAnn Skinner2021-07-29T18:43:25-04:00
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Description

This measure asks young adults to report about their gaming activity and social media use during the past year. Gaming activity includes any gaming-related activity that has been played either from a computer/laptop or from a gaming console or any other kind of device (e.g., mobile phone, tablet, etc.) both online and/or offline. Social media use refers to Facebook, Instagram, Twitter, TikTok, YouTube or other platforms for socializing on the internet.

Reference(s)

  •  Added additional items to the following measure: Pontes, H. M., & Griffiths, M. D. (2015). Measuring DSM-5 Internet Gaming Disorder: Development and validation of a short psychometric scale. Computers in Human Behavior, 45, 137-143. doi:10.1016/j.chb.2014.12.006

Publication(s)

Wave(s) Used

Youth: 12

Measure PDF

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Funding

This project is funded by the Eunice Kennedy Shriver National Institute of Child Health and Human Development.

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